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Published AP Ballots — 11 Verified Current-Season Polls

An updated report is being checked. These statistics show the last verified version.

Football Games / November 7, 2026

Clemson at Syracuse

The result, the player statistics, and the AP poll response.

Final

Saturday, November 7 at 11:00 AM CST · JMA Wireless Dome

AP at Kickoff: NR

18

AP at Kickoff: NR

13
Clemson Wins by 5Following Poll: Clemson NR · Syracuse NR

Pregame Lines

Total O/U 49.5
Clemson
Spread −2Moneyline −120
Syracuse
Spread +2Moneyline +100

Captured before kickoff: · CFBD scoreboard.

These are saved pregame prices. The provider does not identify the sportsbook or its price-update time. A dash means unavailable.

Last Update: · 8004 Minutes Ago
The Poll Response

Clemson in the Following AP Poll

Clemson's 5-point win on November 7 was followed by the November 8 AP poll.

AP RankNR → NR
Voters Ranking Clemson0 → 0Of 70 → 70 voters
Left Unranked70In the Following Poll
Compare the Pregame and Following Ballots →
Player Leaders

Offensive Leaders

Steven AngeliPassing Leader
263Yards
Ahmad MillerRushing Leader
101Yards
Bryant Wesco Jr.Receiving Leader
100Yards
All Player Statistics →

AP & Voters

How voters ranked these teams before the game, and what changed in the next poll.

Before Kickoff

November 1 AP Poll · 70 Complete Ballots

AP RankNR
Ranked By0 / 70
Left Unranked70 / 70
AP RankNR
Ranked By0 / 70
Left Unranked70 / 70
0Ranked Both Teams
70Ranked Neither Team

No voter ranked both teams, so there is no head-to-head ordering to compare. Rankings are not game predictions.

Explore the Pregame Poll →

In the Following Poll

November 8 AP Poll

Before KickoffNR
Following PollNR

0 of 70 → 0 of 70 voters ranked Clemson.

70 Left Unranked
Before KickoffNR
Following PollNR

0 of 70 → 0 of 70 voters ranked Syracuse.

70 Left Unranked

Voter counts can change between polls. This describes what changed, not why each voter changed their ballot.

Explore the Following Poll →

Player Stats

Choose a team and category to explore every available player.

PlayerC/ATTYDSTDINT
Tait Reynolds17/281615.801
Bryant Wesco Jr.1/13636.000

Clemson · Passing. A dash means unavailable. Dotted terms have explanations on hover, focus or tap.

2026 Season

Season Before This Game

Results from completed games before kickoff. Points are per game and include all opponents.

Record
5–3
Points Scored
23.3
Points Allowed
21.6

8 Completed Games

Record
4–4
Points Scored
31.4
Points Allowed
26.4

8 Completed Games

Team Stats

Final team statistics.

Statistic
Total Yards359380
Passing Yards197263
Rushing Yards162117
Turnovers22
Third Downs4-166-17
Possession32:2927:31
Full Team Box Score
StatisticClemsonSyracuse
Rushing Touchdowns00
Punt Return Yards918
Punt Return Touchdowns00
Punt Returns11
Passing Touchdowns01
Kick Return Yards1825
Kick Return Touchdowns00
Kick Returns11
Kicking Points127
Interception Return Yards00
Interception Return Touchdowns00
Passes Intercepted11
Fumbles Recovered11
Total Fumbles11
Tackles for Loss66
Defensive Touchdowns10
Tackles3636
Sacks33
Quarterback Hurries61
Passes Deflected81
Possession32:2927:31
Interceptions Thrown11
Fumbles Lost11
Turnovers22
Penalties / Yards6-495-51
Yards per Carry4.83.5
Rushing Attempts3433
Rushing Yards162117
Yards per Pass Attempt6.86.6
Completions / Attempts18-2918-40
Passing Yards197263
Total Yards359380
Fourth Downs1-11-1
Third Downs4-166-17
First Downs1620
Score by Quarter
TeamQ1Q2Q3Q4Final
Clemson639018
Syracuse330713

Advanced Analysis

Compare this game with a measured season average and the typical range.

The Comparison Sample

2026 FBS vs. FBS games started before November 7 at 12:00 PM EST. 512 of 512 eligible games have both offenses available. Each team-game counts equally; both offenses need at least 20 included plays.

These comparisons include garbage-time plays and are not opponent-adjusted. A typical range describes the middle half of this sample, not a universal good/bad cutoff.

Offensive Value per Play

· Higher means more expected scoring value gained.

Sample Average0.099
-0.060 to 0.254

Middle 50% Average

0.063
Within the Typical Range63 Included Plays
Within the Typical Range74 Included Plays

1024 offensive team-game performances. Higher means more offensive value per play in this comparison.

Offensive Consistency

· How often plays gained enough for their situation.

Sample Average41.5%
35.5% to 47.5%

Middle 50% Average

28.6%
Below the Typical Range63 Included Plays
Within the Typical Range74 Included Plays

1024 offensive team-game performances. Higher means more offensive consistency in this comparison.

Value of Successful Plays

· How much value the successful plays created.

Sample Average1.245
1.078 to 1.399

Middle 50% Average

1.610
Above the Typical Range63 Included Plays
Within the Typical Range74 Included Plays

1024 offensive team-game performances. Higher means more offensive value on successful plays in this comparison.

PPA by Play Type and Quarter
TeamPassingRushingQ1Q2Q3Q4
0.0450.1580.444-0.1700.0840.020
0.3110.0550.0410.191-0.0400.751

All values are PPA per included play. Season benchmarks above describe whole-game offense, so they are not applied to these smaller splits.

Sources & Update Details

Statistics are checked again after the final for late updates and corrections.